
In this lesson, no instructions are provided. Instead, students use examples of what imaginary players have done to figure out how to play a game. Students practice the four parts of computational thinking (decomposition, pattern matching, abstraction, and algorithms) in one cohesive activity.
These materials were developed by an ABE Master Teacher as part of the ABE Master Teacher Fellowship.
Class sessions |
1 |
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Files | |
Resource Type |
Teaching Materials
Classroom-based
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Appropriate Ages |
Upper Secondary
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Resource Topic |
Data Science
Teaching and Learning
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